Welcome to Play2Health. We are an affordable, subscription-based program that gets kids moving and engaged in active play and fun fitness in seconds, establishing habits that last a lifetime for as little as $0.33 a day.
Play2Health is a platform of fun active games and fitness for kids that aids cognitive, social, emotional, and physical development.
Play2Health is a multimedia platform to motivate your kids to become active and engaged in fun physical activities that aids their cognitive, social, emotional, and physical development. Play2Health offers streaming videos of active fun games, kids fitness games, family fitness, sports training and exercise with downloadable PDFs to help guide you along the way! We are committed to helping families build strong bonds and healthy habits at the same time.
For the first time in history, children will die younger than their parents. Let’s change that.
We are all aware that childhood obesity in America is quickly spiraling out of control. Children are less and less active and even schools are providing less daily activity.
Just a few generations ago, physical activity was an integral part of daily life. Attention to the importance of an active lifestyle has been reduced by the convenience and ubiquity of computer, tablet, or mobile screens. Physical inactivity actually seems normal amongst our kids. The economic costs of this is unacceptable; the human costs are unforgivable.
The impact of this widespread physical inactivity epidemic affects everyone in every nation. To put solutions into practice at scale, changemakers must align on what needs to be done and how. That is the purpose of Play2Health.
- In just two generations, the rate of active play, physical education, and overall physical activity has dropped by 32% in the U.S.
- Between ages 9 and 15, American kids’ activity levels drop by 50-75 percent.
Kids spend a lot of time in front of entertainment screens—televisions, computers, and smaller electronic devices.
- 53% of tweens — kids 8 to 12 — have their own tablet and 67% of teens have their own smartphones. Mobile devices account for 41% of all screen time for tweens and 46% for teens.
- Tweens spend about 6 hours, on average, consuming media.
- On any given day, teens in the United States spend about 9 hours using media for their enjoyment, according to the report by Common Sense Media.
Let’s put the 9 hours a day in context, that’s more time than teens typically spend sleeping, and more time than they spend with their parents and teachers.
Adoption of technology is not the issue; it’s more the lack of emphasis on physical activity over time spent on the screen that is the issue. Too many kids are moving their fingers, but not their bodies. The advent and rapid adoption of technology leads to sedentary lifestyles, we move our fingers and hands but not our bodies for entertainment and more.
Importance of Play
A lack of play affects emotional development, leading to the rise of anxiety, depression, and problems of attention and self control. As a result, many 5 year olds today have the emotional development of 3 year olds of the past.
Play offers an ideal opportunity for parents to engage with their children. Despite the benefits derived from play for both children and parents, time for play has been markedly reduced for many kids.
There are a variety of factors that have reduced play, including a hurried lifestyle, changes in family structure, increased attention to academics achievement over physical activity, schools teaching to standardized tests and more.
Kids are over scheduled and the rise of easy to use technology is having a very adverse effect on society as a whole.
The rise in screen time have led to the rise of a sedentary lifestyle for kids. In 1982, the childhood obesity prevalence in the United States was actually less than 4 percent. By 2014, that number had grown to about 33 percent.
We as a society need to make play a priority.
Play is a life shaper as well as a lifesaver!
Play involves physical activity, not where kids are sedentary being inactive or just moving their fingers playing a video game.
- According to the Institute of Medicine, 44% of schools across the United States have no Physical Education Classes since The No Child Left Behind Act was passed in 2001 and subsequently Common Core.
- Less than 15% of school-aged children walk or bike to school today compared to 48% that did in 1969.
- Childhood inactivity was recently voted the #1 concern of parents. Obesity was viewed as the #1 health concern for Americans.
- Almost 25% of kids think that playing a computer/video game with a friend counts as exercise.
- There are 10 million totally sedentary children in America and 33 million children who are not active to healthy standards.
- An estimated one in three children ages 2 to 19 are either overweight or clinically obese, putting them at a greater risk for diabetes, high cholesterol, and high blood pressure.
- Research clearly shows an inactive child does not perform as well academically as a more active child.
- Imaging tests of obese children’s hearts done by the Geisinger Health System, funded by the National Institutes of Health and the American Heart Association showed signs of heart disease, including kids as young as 8 years old.
- Obese children had 27% more muscle mass in the left ventricle of their hearts and 12% thicker heart muscles – both signs of heart disease – compared to normal weight children.
- 40% of the obese children were considered “high-risk” because of problems with thickened muscle in the heart as well as impaired pumping ability
We at Play2Health would like your help to turn those numbers around.
Play2Health was born out of the necessity of getting kids active in play again. A study comparing mothers to their children found that 70% of mothers said they played outside every day when they were girls, while only 31% said their children did the same. And 56% said they played outside for three or more hours, while only 22% said this about their children. Moreover, 85% said children today play outside less often than children of a few years ago. 85% said the top reason for this decline was time spent watching TV and playing computer/video games.
Lead by 9x Ironman Champion Meredith Kessler, Physical Education Teacher Kamille Bratton, Professional Strength and Conditioning Coach Nick Congdon and Clinical Dietitian Courtney Calo we recognized the need to help families get their children motivated in fun, active fitness and games that will establish a lifelong love of fitness and healthy habits at an economical price of $0.33 a day.
We created Play2Health for children and families who want to stay active and engaged. We guide them through fun activities to do together, building strong family bonds and healthy habits at the same time. Play2Health is a one-stop-shop active play activities, fun fitness games, family fitness, sports training, and even crafts!
Play2Health offers streaming videos of active fun games, kids fitness games, family fitness, sports training and exercise. Play2Health is a platform of fun physical activities for kids that grows their social, emotional, and physical development.